Inquiries and Inspirations

Journal post #1. Inquiry space + Inspiration list
a. Inquiry space. Look at your concept map from class. What are your key areas of interest? These can be fields, themes, media, techniques. Draw a diagram describing your inquiry space. The idea is that it serve as a map, helping guide your research and, later, your exploratory prototyping.

b. Inspiration list. Start building your repository for inspiration. For your areas of interest: what terms are used, who are the people working in this field, where do you find their work, what looks interesting?

Inspo? Puzzles (and basically every other similar game I enjoy)

New York Times Games

Source: NYT Games homepage

Source: NYT Vertex

 

Source: NYT Letterboxed

Every day like clockwork I play the NYT games, they add joy and play to my mornings.

Virtual Reality Inspirations

Source: Cubism

Source: Cubism

Source: Puzzling Places

Source: Tetris Effect

Then I thought about non-digital games that interested me.

What games?

  • Jigsaw Puzzles

  • Sudoku

  • Number Slider

  • BANANAGRAMS!!!

Design Concepts and Principles Inspiration

In my third semester at ITP I started the course Hedonomic VR taught by Michelle Cortese. This course made a large impact on the way I see VR design. The course uses each level of the Hedonomic Pyramid to VR design choices.

I want to use what I’ve learned throughout that course as a base for my process of designing this experience.

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Research! Research? Research!

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Introduction. Thesis and Me.